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- > >
- > You understanded the real problem!If your method works fine, well, i'll try
- it
- > soon,but my other problem is this:
- > in my game, player can choose from 3 or for different warriors. I think that
- > every warrior will be composed by 20-30 frames. Total is of 80-120 frames
- only
- > for your warriors. I think Amos Sprite bank contains only 256 sprites, so
- > i have to copy all main warriors in every sprite bank (one for level) and
- > put others sprites in the others cells of the sprite bank (>120..).In this
- way
- > i will get five sprite banks,every one with more then 200 sprite's
- images!!!!!
- >
- > It's too hard.....
- >
- > However, thanks a lot....
- >
- > Luca (aldo@di.unito.it)
- > ----------------------
- >
- Could you perhaps just load them in separately? Maybe put them in RAM first?
- Yeah, it's a cop out solution, but-
-
- ------------------------------------------------------
- Just lost the last thought in my head,..
- john@beckmann.demon.co.uk
- ------------------------------------------------------
-
-